King
One square in any direction, to a square that is not attacked. It also takes part in castling.
Tap a piece to see its name, notation letter, value and the squares it can reach.
can move here can capture here (only if an enemy piece stands there)
One square in any direction, to a square that is not attacked. It also takes part in castling.
Any number of squares along a file, a rank or a diagonal, but not over other pieces.
Any number of squares along a file or a rank, but not over other pieces. It also takes part in castling.
Any number of squares along a diagonal, but not over other pieces. A bishop always stays on the colour of square it started on.
To a nearby square that is not on its own rank, file or diagonal: two squares one way and one square at right angles. It is the only piece that can jump over others.
Forward one square if it is empty. From its starting square it may go forward two squares if both are empty. It captures one square diagonally forward.
| Piece | Symbol | Notation letter | Start squares (White) | Value |
|---|---|---|---|---|
| King | ♔ | K | e1 | none |
| Queen | ♕ | Q | d1 | 9 |
| Rook | ♖ | R | a1, h1 | 5 |
| Bishop | ♗ | B | c1, f1 | 3 |
| Knight | ♘ | N | b1, g1 | 3 |
| Pawn | ♙ | none (pawn) | a2, b2, c2, d2, e2, f2, g2, h2 | 1 |
A move of the king and one rook of the same colour on the first rank, counted as a single king move. The king moves two squares towards the rook and the rook goes to the other side of the king. It is not allowed if the king or that rook has already moved, if any piece stands between them, or if the king's square, the square it crosses or the square it lands on is attacked.
When a pawn advances two squares from its starting square and lands next to an enemy pawn, that pawn may capture it as if it had moved only one square. The capture is only legal on the very next move.
A pawn that reaches the rank furthest from where it started must be exchanged, as part of the same move, for a queen, rook, bishop or knight of the same colour.
| Mix-up | Correct |
|---|---|
| Calling the knight K | Knight is N. K is the king. |
| Letting a bishop jump | Only knights jump. Bishops, rooks and queens can't pass over pieces. |
| Moving a pawn backwards | Pawns only go forward, and capture one square diagonally forward. |
| Castling after moving the rook | Castling is lost if the king or that rook has already moved. |
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Last checked: . We read these sources when writing this page:
FIDE Article 2 gives the starting position as a diagram; the piece-by-piece placement in words comes from the Wikipedia rules page, which matches the diagram.
US Chess rules and Britannica could not be read (HTTP 403) on the check date, so they are not cited.